Project zomboid mods not loading on server12/17/2023 ![]() ![]() Save and exit that file, then you want to open servertest_a. But is not necessary for last mod in the list. I don't know who you're hosted through, but they should have it easily accessible to you.ġ) Mod Id's for the maps (preferrably at the start of your mod list or directly after any dependency mods such as Tsar's stuff or any other framework type mod).įor 1, find Workshop Items, and you want it to look like this for Raven Creek:įor 2, it needs to look like this (note, you must always put Muldraugh, KY last in the list):įor 3, You need to match up the mod name so it shows correctly in your Mod List:Īlways remember to use a semi-colon between mod id's, names, etc. In your configuration files for the server, you need servertest.ini for this first part. Paulo's hammer, and Snake's Mod map files. So, I had to do this last week for Raven Creek and St. The mods i'm trying to play are Raven Creek, Bedford Falls and Chinatown. Originally posted by Get Gitty:Hi, So I've been trying to solve this problem all day. TL DR mod maps not working in MP, but works in solo. Thanks for reading this super long post and also thanks to one of the devs for helping me fix the server normal termination Issue the other day, It seems like some mods are incompatible with the current build or something like that. I just feel stumped and I would like some help if possible. I've noticed an issue in the past when you delete a server and make a new one with the same name it'll find the saved/back up data for that previous old server onto the new one with new settings, so I've already changed the name to a unique one too. only issue is when I start the server which is brand new, it doesn't seem to recognize that those map mods exist. ![]() I've already tried, deleting the mods and redownloading them, restarting the game multiple times, the priorities have been set so the map mods are loaded first and spawn points in the settings are there. I turned off the chinatown mod because it wasn't letting the server boot properly, so im stuck here now with Bedford Falls and Raven Creek not working properly as not making the building/texture in game, nor is it in the map while in game. so when booting the server the problem first arises as the spawn points for the mods dont show, and when i go into game the mods are completely not there. ![]() I opened another server to test if other mods we're interrupting with the process but that wasn't the issue. So the mods work perfectly in solo, but when I try on MP it just seems to take a dump on itself. I know those mods shouldn't have a crossing problem since they don't overlap each other. Most are in the top 20 of recommended / installed mods.Hi, So I've been trying to solve this problem all day. Mods=MinimalDisplayBars TheStar DRAW_ON_MAP MapSymbolSizeSlider VVehicleEnhancer RV_Interior_MP FRUsedCars MoreDescriptionForTraits4166 snowiswaterbeta esIC BetterSortCC VISIBLE_BACKPACK_BACKGROUND MoreCLR_desc4mood MapLegendUI BB_CommonSense OutTheWindow I'm running a dedicated server on Debian with the following mods: ![]()
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